Earth Command — Unit Skills and Abilities Guide

There are several types of units you can control in Starship Troopers: Terran Command. Each has unique actions, and they might even turn the tide of battle depending on the situation. With this in mind, it is important to know the units, their skills and their abilities to choose what is ideal for your squads. This guide describes them.

Unlockable skills and unit abilities

Your units in Starship Troopers: Terran Command will unlock skills once they reach level 3. A small star icon in the unit panel will appear, letting you know that an upgrade can be selected, and you can only choose one from the available options. Also, these skills don’t carry over to subsequent missions, as you don’t necessarily keep the same squads throughout the campaign.


Rifle Troopers units are your front line squad equipped with automatic rifles. They can easily deal with weaker Arachnids, but would be chewed up by tougher variants.

  • Default Ability: MX90 Grenade – Has a small kill radius, though it can stun nearby monsters; takes three seconds before exploding.
  • Skill Upgrade 1: Shotgun Removal: Explodes arachnids at close range.
  • Skill Upgrade 2: Boom Bundle – Throws a bundle of grenades; has a shorter throw distance than the MX90.

combat engineers

Although outnumbered by your usual squad of soldiers, your combat engineers are armed with flamethrowers that will make them useful in tight choke points.

  • Special Function: Turrets – By spending War Support, Combat Engineers can build specific types of Turrets (e.g. Heavy Machine Gun, Rocket Launcher, and Grenade Launcher).
  • Special Function: Repairs — The Combat Engineer is the only early game unit in Starship Troopers: Terran Command that can perform repairs. These are tasks that can appear in certain missions.
  • Default Ability: M7 Incendiary Grenade – Sets the target area on fire to deal damage and block unit movement.
  • Skill Upgrade 1: Demolition Charge — Place the charge on the ground, allowing you to detonate it after 10 or 30 seconds.
  • Skill Upgrade 2: Burning Spear – Fires a high pressure stream that burns enemies in a straight line.


Although these units consist of a two-person team, snipers can easily take out weaker targets from a distance, especially annoying Spitter Bugs. They’re also pretty useful if you want to move around the map stealthily or want to distract your enemies.

  • Default Ability: Action Mode — Increases movement and rate of fire but decreases range.
  • Skill Upgrade 1: Crippling Shot – Hits an enemy’s weak point to deal heavy damage and periodically stun them.
  • Skill Upgrade 2: Sensor Flare – Fire a decoy that removes fog of war in a small area; can distract bugs so they don’t get worse.

tactical officer

The Tactical Officer is a support unit in Starship Troopers: Terran Command that has buff abilities.

  • Default Ability: Designate Target – Mark a location on the ground, causing enemies that pass through it to receive more damage from your team.
  • Skill Upgrade 1: Aggressive Tactics – Increases a unit’s XP gain, movement speed, shooting accuracy, and piercing damage.
  • Skill Upgrade 2: Increases XP gain, movement speed, rate of fire, and suppression resistance of a unit.

radio operator

The Radio Operator is another support unit that provides buffs and utility effects for your team.

  • Default Ability: Assign Drop Zone – Create a temporary drop zone that allows you to call in reinforcements.
  • Skill Upgrade 1: Dropship Fire Support – A dropship will hover and fire at enemies for a few seconds.
  • Skill Upgrade 2: Inspirational Diffusion – Increases allied fire rate but also pulls in nearby enemies.

Rockets Troopers

The first of your hard hitting specialist units, by default, Rocket Troopers have powerful missiles that can shatter the shell of tougher targets.

  • Default Ability: High-Explosive Warhead – Rocket deals high damage over a medium-sized area, but becomes ineffective against armored bugs.
  • Skill Upgrade 1: Canister Warhead – Covers a larger radius but is ineffective against armored bugs.
  • Skill Upgrade 2: Firestorm Warhead – Projectile bursts into an impassable wall of flame.

MK. II Soldiers

Much like your rocket-armed troopers, MK.II troopers use grenade launchers that are effective up to medium range. They can make minced meat from deadly tigers and horde swarms.

  • Default ability: Fragmentation Barrage — Indirect support over an area.
  • Skill Upgrade 1: Flak Grenades – Damage air units in a medium sized area; next to useless if you don’t encounter many flying monsters.
  • Skill Upgrade 2: Ripper Blast – Performs a conical volley to sweep through a section of enemies.

E-Pulse Troopers

E-Pulse Troopers are armed with unique energy rifles that are great against opponents in light and medium armor.

  • Default Ability: Rifle Overcharge – Temporarily increases weapon damage, rate of fire, and piercing damage. Unfortunately, it takes a cooldown of about 10 seconds before the weapon can be fired again. This makes your unit vulnerable since it cannot attack at all.
  • Skill Upgrade 1: Battery Flashbang – Stuns enemies in a small area.
  • Skill Upgrade 2: Light the Way – Ignores sight reduction effects but decreases rate of fire by 20%.

Liaison with the fleet

The Fleet Liason is a unique character, so be sure to take care of them. They will often head to the front of the party when fighting as they can only use a pistol.

  • Default Ability: Assign Drop Zone — Similar to what the Radio Operator has.
  • Default Ability: TAC Strike — Calls a squadron of fighters to do a bombardment; can drag-and-click to set the direction of the strike.
  • Skill Upgrade 1: Marines Drop — Marines will spawn at your chosen location.
  • Skill Upgrade 2: Orbital Strike – Calls down a fairly inaccurate orbital bombardment of the target area that lasts several seconds.

Soldiers in motorized suits

Your Rifle Troopers have done their part, and now they have the best the Federation has to offer: Powered Suit Troopers.

  • Default Ability: MX90 Grenade – Similar to what your Rifle Troopers have.
  • Skill Upgrade 1: Morita Mk. III “SAW” – Slightly slows movement, although unit can fire powerful automatic weapons.
  • Skill Upgrade 2: Twin-Rocket Pack – Fires a rocket launcher in a straight line (requires a clear line of fire).
  • Skill Upgrade 3: Engineering Tools — Adds combat engineer functionality.

M-11 Marauder

These gargantuan mechs are some of the best units in Starship Troopers: Terran Command. M-11 Marauders are also heavily armored, meaning they can take hits. They can also be equipped with a Gatling gun, flamethrower, or howitzer, though they still consistently shoot enemies with a machine gun attached.

  • Skill Upgrade 1: Mortar Barrage – Bombards the target area with a devastating salvo of artillery.
  • Skill Upgrade 2: MX-113 Incendiary Drop Charge – Drops a demolition charge that burns all around the Marauder.

These are all the units and their skills and abilities in Starship Troopers: Terran Command. To continue the fight against the Bugs, you will need to know how to call in reinforcements. It is also useful to know how True Line of Fire and True Line of Sight work. Capturing outposts is also important knowledge.